Update v0.7.9

Finally getting back to creating new features for all your WoW folks! This patch rolls out the first iteration of our spell and aura tracking feature along with some better visualization options for the existing timeline graph. Spell cast data will only be recorded for all WoW games moving forward from the patch release date.


  • Recent match filters (by game, squad, user, and time).
Hopefully this helps you find recorded games just a bit quicker!
  • WoW match players now shows up on the recent games feed.
We had to move things around to get it to fit but it’s here now!
  • Option to only use non-GPU encoders (disabled by default).
Don’t turn this off unless you know what you’re doing though.
  • WoW timeline can now show DPS, heals, and damage received on the same chart.
Yellow for damage dealt, green for healing done, and red for damage received.
  • WoW timeline can now aggregate team stats if separate graph is turned off.
Aggregate team per-second stats.
  • WoW timeline will now color code lines based on class if separate graph is turned off.
Hopefully some more familiar color coding here.
  • WoW timeline can now overlay important spell casts and auras.
Eventually we’ll let you customize what’s “important.”
  • WoW timeline player names are now colored based on friendly team/enemy team and prefixed by their class specialization icon.
  • New WoW analysis tab that displays spell casts and auras.
This is definitely a v0 of the feature so do reach out if something can be made better for you!
  • The installer now requires admin privileges to install registry keys so that we can obtain crash dumps created by Windows.

Bug Fixes

  • Fix Aim Lab recording regression.
  • Fixed an issue where recording failure will cause all future recordings to fail for WoW.
  • Fixed an issue where zoning out of an arena would not stop Arena recording.

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